Monday, April 23, 2012

Bus Driver Chile Mod update

I faced some problems while repainting some stock buses, but hopefully with the help of Eduardo Mora (a.k.a MONSTER_MORA), a well-known Colombian coach/bus replica maker, I will fix those problems. Here are some screenshots. By the way, I updated many ads with new brands.
Greetings from Chile.

Sunday, April 22, 2012

World of Tanks soviet captured Tiger II skin

I made this one like a month ago, when I first got the Tiger II. I'm a soviet tank driver so I had to make this one, bet german tanks fanboys will get mad at me, but who cares, this actually happened, the Soviet Army captured some KT's and sent them to Kubinka, but they never used then in battle, because they were unreliable and they were composed by poor materials like low quality steel.

Anyway here it is:
Edit: for some reason, the new stupid mediafire site can't upload my files when I'm using Nightly, which is rater pathetic. Maybe it has to do with the ad blocker, I dunno. Here it is: http://www.mediafire.com/?04wukhqhnu5yt4g

Greetings from Chile.

Bus Driver Chile mod

Bus Driver is a small bus driving game made by SCS (same guys from 18 wheels of steel) in 2007. It's a very small game, it's easy to play it has nice graphics and its easy to mod, well, at least replacing the textures it's easy, because replacing the 3D models is definitively not. I did some Chilean ads and billboards and replaced them in-game. I also changed some vehicle textures, added Chilean license plates on them and some other stuff, like painting a Van with a "Luniben Topfrio" theme, which is pretty cool. I tried to replace the stock coaches with some Brazilian (Marcopolo, Busscar) and a Spanish (Irizar) coaches (we rode these here in Chile), using a Brazilian mod as base, but they had some issues, like unmapped curtains. Those coaches were actually made for 18 WoS PTTM it seems, from what I read one of these buses was originally made by Countach (a Chilean 3D modeler-painter who makes Chilean coach replicas) He's a very well known guy in the Chilean bus mod scene and as far as I know, he only makes replicas for 18 WoS PPTM, so they probably converted the model to 18 WoS Haulin and then to Bus Driver, obviously something went wrong because the original curtains are unmapped and it looks bloody awful. I would fix it myself but I have no skills on ZModeler nor 18 WoS modding.

Here are some screenshots that I took today of the Chilean ads. They look pretty cool, and I will add more designs later.



About the buses, I am not sure if I should keep those from the brazilian mod. Those designs look pretty cool and realistic but the curtain thing really look awful. And the stock buses aren't that bad either, perhaps I should just repaint the stock ones.

By the way, if you want to try Bus Driver you can download a trial at www.busdrivergame.com

Greetings from Chile

Terminal Fury

"Terminal Fury" is a small project, in which I placed Terminal Velocity and Fury3 (and its expansion F-Zone!) in one single executable. Well it worked pretty good. People from all around the world found it very useful to avoid using DOS emulators such as DOSBox to run Terminal Velocity. How I did it? Without getting too technical about it, I made mission descriptors for every episode of TV (Missions are a Fury3 feature that is not used ingame, I learned that with F-Zone), the complete Fury3 levels and a extra one for F-Zone. It worked pretty good. To avoid merging both Fury3 and TV POD files, I utilized Fury3's pod mounting ability (another "hidden feature" of every TRI game) to mount more than the standard STARTUP.POD, GAME.POD and SOUND.POD. (Not sure if those are the correct names, they're from MTM1). For the title screen, I just replaced the one from fury3's STARTUP.POD, TITLE.RAW, its a 320x200 8-bit RAW file. Then, hacked its PE resources with Resource Hacker, saved the work and there you go, Terminal Velocity, Fury3 and F-Zone in one game. The only problem is trying to run Fury3 at fullscreen, it doesn't work on NT based systems, even if you have Directx11. (well, DirectX didn't even existed back then) The game uses WinG library, which at that time, wasn't available for NT If you try to run the game in Win95 compat. mode it will crash when trying to go fullscreen (since it cant find the wing libraries, that's my guess). Trying to place those on SYSTEM32 folder or on the game folder won't work. Registering them wont work also (all of this tried on Win7 x64). You might have more luck trying on Win XP 32 bits. On Windows 98 fullscreen works perfectly, but it doesn't shows much of a difference.

Okay TL;DR guys, here comes the good stuff:



Greetings from Chile.

Welcome to my game modding blog

Hi, I'm Kmaster, welcome to my blog. I'm a 22 years old Chilean IT technician currently studing computer engineering. I have made several previously unreleased mods to many games, most of them made not thinking about anyone else but me (how selfish), fitting my differents needs at a certain moment. The only mods I have released are those I made for Monster Truck Madness 2, which are many. I won't waste my time re-describing all of them (because they're too many!) so I'll just post a link to them.


Some tracks I made

Enocell city

Complete list of Monster Truck Madness 2 add-on tracks
http://mtm2.com/~tracks/tracks.cgi?search=Kmaster&maker=on


"Dark Killer" 17 version 2009

Flota Barrios 1979 Neoplan Super Skyliner

Complete list of Monster Truck Madness 2 add-on trucks & buses
http://mtm2.com/~trucks/tracks.cgi?search=Kmaster&maker=on


While I was learning my first programming language (basic), I made several projects (utilites) related to MTM2. Most of them were not really usefull (since there were better tools around) but it helped me a lot in my learning curve. The only one that I use now is WinPOD32, which is a 32 bits port of WinPOD, a POD file extractor/viewer written by MDMRE back in '97 in Visual Basic 3.

More info about WinPOD32...

Well, my complete list of addons is on my website, if you are more interested. You might wonder, why, if I have a webpage, I'm making this blog, well, my website is written on pure HTML with some javascript. Updating it is a more tedious job, and PHP-based web blogs suit my lazyness. That formulates another question, then why not just upload everything to this blog? Well, I don't trust google, and I dont trust blogger. Someday they will take this blog out, I bet, so my website on the good ol' mtm2.com stays for sure.

Greetings from Chile.